Zhu JX Dynasty 16 Classes ស៊ូចេអិច ១៦ បក្ស

04 Classed Added ! Invite Your Friend And Find Out Their Power Now .They Are : SEIRA, HYDRAN, PSYCHEA And KYTOS Read More

SEIRA

SEIRA

Strong group control and assistive ability, continuous and stable single output ability to occupy a considerable position in professional PK. Rich skill combination gameplay, simple operation, and strong state aid. Read More

HYDRAN

Hydran are known to be quick, agile, and explosive fighters. The Streak System allows Hydran to cast special skills multiple times in quick succession before reaching their cooldown. This allows them to connect a combination of moves and fight mobs of enemies without having to slow down Read More

PSYCHEA

The body is mini, good at controlling the soul of others, can summon huge mechas to fight for it, is proficient in trapping organs, and the cute and pure appearance unloads the enemy's vigilance invisibly. Read More

Slide # 5

KYTOS

These mighty warriors are an all-male tribe who pride themselves on their spear wielding skills. They have forgone the use of Spirit for casting spells, relying instead on their own life force and fury in battle to fuel their abilities. Read More

FORTA

HUMANS
1-  VIM
2- JADEON
4-  LUPIN
5-  MODO
6-  MAGE
ATHANS
7-  BALO
8-   ARDEN
9-   RAYAN
10- CELAN
11- FORTA
12- VOIDA

  ETHERKIN 
13-PSYCHEA                       
14- KYTOS
15- HYDRAN
16- SEIRA
17- GEVRIN
18- YOSHINO

 FORTA
Weapon: Cestus
Role: Dagos: DPS, Felkin: DPS/Debuffer, Fuwa: Tank/DPS

Athan Knights.
They prove their devotion with the strength of their Cestuses.
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The solitary Taixu is the descendant of Fuxi, who considers himself to be the purest God, but his nature is vicious, using bloodthirsty and high-speed attacks to kill his opponent.


The Forta are one of the Athan tribes, but they disappeared long ago; no one knows why they have begun to reappear, not even their Athan brethren. In sharp contrast with this is their brutally simple fighting style, pummeling enemies with gauntlets or their bare fists.

Summary

The Forta use cestuses are their primary weapon: battle gloves wrapped around metal to make their punches lethally strong. They train themselves to master powerful skill combinations; they are also masters of buffing their own power.
The last-unlocked skill in the middle chain of each Tier is the trigger for their Overdrive System. Casting these skills has chance to set the Forta into a temporary Assault state. While in this state, they will be able to use the Overdrive skill linked to these trigger skills.
For example, the Wind Thunder Strike has a 20% chance to trigger an Assault state for 15 seconds. While in this state, the Forta can also use the skill Ultimate Duel, which is the Overdrive skill attached to Wind Thunder Strike. Normally, this skill can not be used; while in the Assault state, it can be cast like any other skill, including a Spirit cost and cooldown.
The skills linked in this way tend to build off each other, so that the Overdrive skill takes advantage of an effect that the trigger skill causes. Do not worry about saving skill points to level the Overdrive skill, as it has the same level as the trigger skill.
Do not worry about your enemies kiting you, either. The Forta have several skills to get into melee with enemies, either by pulling or teleporting enemies.
The Forta also have fighting stances that are so powerful that they visibly change the character’s size. These operate somewhere between traditional buffs and postures: they have a duration, but only one of the stances can be active at one time.
Whatever they are, they give huge bonuses. A word of advice: If you’re fighting a Forta and it is suddenly twice as tall as you are, run. At maxed-out skill levels and tomes, one of these stances more than doubles Attack Power and HP. This does come at the cost of increased skill casting time, but the Forta also have stances that lower Attack Power in exchange for shorter casting times.
The four Forta stances are the left skill chain in Tiers Two and Three.

Strengths

High Single Target Damage

Immunity Shields 

Weaknesses

Few Area-of-Effect attacks







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