Zhu JX Dynasty 16 Classes ស៊ូចេអិច ១៦ បក្ស

04 Classed Added ! Invite Your Friend And Find Out Their Power Now .They Are : SEIRA, HYDRAN, PSYCHEA And KYTOS Read More

SEIRA

SEIRA

Strong group control and assistive ability, continuous and stable single output ability to occupy a considerable position in professional PK. Rich skill combination gameplay, simple operation, and strong state aid. Read More

HYDRAN

Hydran are known to be quick, agile, and explosive fighters. The Streak System allows Hydran to cast special skills multiple times in quick succession before reaching their cooldown. This allows them to connect a combination of moves and fight mobs of enemies without having to slow down Read More

PSYCHEA

The body is mini, good at controlling the soul of others, can summon huge mechas to fight for it, is proficient in trapping organs, and the cute and pure appearance unloads the enemy's vigilance invisibly. Read More

Slide # 5

KYTOS

These mighty warriors are an all-male tribe who pride themselves on their spear wielding skills. They have forgone the use of Spirit for casting spells, relying instead on their own life force and fury in battle to fuel their abilities. Read More

INCENSE MAGE

HUMANS

1-  VIM
2- JADEON
4-  LUPIN
5-  MODO
6-  MAGE
ATHANS
7-  BALO
8-   ARDEN
9-   RAYAN
10- CELAN
11- FORTA
12- VOIDA

  ETHERKIN
13-PSYCHEA                       
14- KYTOS
15- HYDRAN
16- SEIRA
17- GEVRIN
18- YOSHINO

INCENSE MAGE
Weapon: Kristoc
Role: Dagos: CC, Felkin: DPS/DOT, Fuwa: Support

The Mages of Good.
They unleash fire and support arrays with their Twin Kristocs.
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Incense is a devout follower of the world, making good use of fire attacks, proficient in various arrays, and extremely viable. 
Incense Mages are one of the human factions that are on the side of Good, like Jadeon and Skysong. They focus on fire-based attacks, and have skills that grow stronger based on the number of party members you have. 

Summary

The mages of Incense Valley have used their flame magic to defend the mortal world for centuries – first from the Yasho of the Southern Border and their own dark secrets, then from the Athan invasion. The Incense Valley Mage faction is a blend of support and massive damage, using powerful array skills to strengthen their party and incinerating their foes with flame spells. They can attack from a long distance, making them powerful strikers.
As fits a fire-themed faction, the Mages’ main attack skills – the first skill in each tier – can inflict Burn effects on their enemies. These effects deal ongoing damage to the target and any enemies near him; this damage isn’t reduced by Defense or Resistances. If you’ve got the speed to kite, Burns let you get extra mileage out of your running time.
With a few exceptions, the Burn chain of skills is the center chain in each Tier, and one of their Tome Skill pages deals mainly with Burns.
The left chain of skills in each Tier builds towards a party-based Array skill. These Arrays look gorgeous, and when you use some of them with at least one party member, it’ll broadcast a chat message with your coordinates, telling players to join you for when you cast your next Array.
These will generally either buff you and your party or summon powerful guardian spirits to fight for you. If you charge the Array as you cast it, its effects will last longer.
These skills take a while to be cast and are more powerful the more characters are in your party. Most of these Arrays reach their full potential at six characters in your party.
The disciples of Incense Valley are powerful warriors, and have long been one of the three most prominent Good factions.

Strengths

High damage

Excellent in single-target PvP 


Weaknesses

Not the easiest faction to master

Long casting times



 









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